Thurn & Taxis: Power and Glory – Session report

This is a session report I posted on BGG.

I had enjoyed Thurn & Taxis so much ever since it came out. Most of our plays were only 2 player sessions with the wife, but the game was great and after I read somewhere that Alan Moon loved playing it with his wife, we were elated. So when the expansion came out I was keen to get. It came yesterday and I immediately got it out for a 2 player session with the wife. The game essentially plays the same as the original, but the ability to complete routes based on a flexible carriage strength is really clever. Instead of trying to increase the carriage strength as in the original, the focus now is to get rid of all the house by placing them on cities not placed before. There was also a race for the free cities early on, and the new 5 point token on a 8 route meant that we both concentrated on longer routes in the beginning. Strategically, the game offers a choice of going for longer routes across regions to place more houses on the board, and get the larger point tokens. Or you can opt for smaller routes and finish off provinces early. The main difference with the original in terms of game play is this flexibility in approach There seemed to be a streamlined predictability in the original where we constantly had to upgrade carriages and then go for longer routes. Overall a welcome addition to our personal game shelf. Though it may not be worth the cost if you have not enjoyed the original much and played it enough and need a change. PS: I lost the game badly!

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